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1. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
Sorry, Double post.
- by Rikimaru Ichikawa - at 2014.06.04 09:36:00
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2. Announcement:New EVE Ship Models Discussion - in EVE General Discussion [original thread]
Paladin. Abaddon. Would be cool to have the lighting and also for the ship to be pre assembled powered even by USB or similar like a watch battery on all of the ships. Bluetooth interface that when you play eve with the certain model in game t...
- by Rikimaru Ichikawa - at 2014.06.04 09:34:00
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3. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Say hello to the newest pirate faction in New Eden, Mordu's Legion. Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ship...
- by Rikimaru Ichikawa - at 2014.05.21 13:39:00
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4. Can Tech 3s Refit subs on Depots - in EVE General Discussion [original thread]
Derth Ramir wrote: Just started playing eve again after a long break. Answer My Question please . Since you asked so nicely... https://forums.eveonline.com/default.aspx?g=posts&t=292816
- by Rikimaru Ichikawa - at 2014.01.08 11:59:00
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5. Nvidia GeForce R331 Driver released today - in EVE General Discussion [original thread]
Just downloading the latest driver as mentioned it title for my SLi 780 GTX Ti and saw that there was a SLi profile for Eve with DX11. Silly question, but wanted to check with CCP, does that mean that EVE supports SLi in DX11 now? If not in rig...
- by Rikimaru Ichikawa - at 2014.01.07 21:09:00
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6. Command ship skill requierments, rly? - in Player Features and Ideas Discussion [original thread]
Jaz Antollare wrote: A simple question, why the command ships need ALL the leadership skill groups? Especially if it gives bonuses only to two. Wouldn't it be more logical to require only those two instead of all four? O_o Yeah I got to agr...
- by Rikimaru Ichikawa - at 2013.11.17 11:44:00
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7. Dear art team: New Golem and Paladin skins are awesome! - in Test Server Feedback [original thread]
CCP BunnyVirus wrote: m3talc0re X wrote: I hope they don't fix the Paladin's skin if that's not how it's supposed to be. Have the devs said this is wrong or does everyone just think they know. It looks awesome as is. CCP, please don't liste...
- by Rikimaru Ichikawa - at 2013.10.24 12:53:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Caellach Marellus wrote: Arthur Aihaken wrote: Caellach Marellus wrote: The alternative to MJD kiting though is MJDing straight into the thick of it, popping beast mode for the tank and clearing everything out with ...
- by Rikimaru Ichikawa - at 2013.10.24 12:13:00
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9. Laser sounds... - in Player Features and Ideas Discussion [original thread]
Yeah I totally agree. They sound like former shadows of themselves. Beam lasers used to sound awesome, and pulse had awesome effects also. Now, well just they kind of like an echo of what they were. CCP, please have a look at these for Rubicon!
- by Rikimaru Ichikawa - at 2013.10.09 22:46:00
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10. Security-Mission overhaul concepts - in Player Features and Ideas Discussion [original thread]
Lair Osen wrote: Matthias Thullmann wrote: Agree. Also, idk why but CCP likes spawning billions of weak ships which could all be replaced by a few strong ones. The only difference is you have to click ctrl more times. Because billions ...
- by Rikimaru Ichikawa - at 2013.10.08 04:03:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Josh Cox wrote: I just spent a bit of time trying out World's Collide in a Vargur and I have to agree with the sentiment that the range bonus does hardly anything on it. I'd also like to mention that the Vargur seems overtanked now. Bastion mo...
- by Rikimaru Ichikawa - at 2013.10.08 04:01:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mer88 wrote: why do they have to change the golem skin? cant they jus keep the current one? it looks better. besides all the other marauder use the same model . I read somewhere that they wanted just to squeeze it on for testing, but the ar...
- by Rikimaru Ichikawa - at 2013.10.08 01:17:00
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13. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
CCP Goliath wrote: Vorseger wrote: Pro tip: I know that you [CCP] want Singularity to be as close to your live server as possible. Maybe developers could do this by seeing how much SP people would have/could have earned since the copy of the...
- by Rikimaru Ichikawa - at 2013.10.07 21:50:00
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14. [pyfa][rubicon][preview] Bastion Module and Marauder Changes - in Ships and Modules [original thread]
Looks like they've made it onto sisi now, anyone able yo post updated stats? Mirror is hopefully going to happen in the next ten days with our characters.
- by Rikimaru Ichikawa - at 2013.10.07 21:21:00
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15. [pyfa][rubicon][preview] Bastion Module and Marauder Changes - in Ships and Modules [original thread]
Hopefully if it makes it onto sisi today we'll get some solid stats. I'm off to bed but sadly won't have a chance to be one of the first to test but it will be interesting I once they do a mirror. I've spent a lot of time on training for these hul...
- by Rikimaru Ichikawa - at 2013.10.07 12:17:00
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16. Not that CCP listens, but give everyone the skills for the Bastion Module - in Test Server Feedback [original thread]
CCP Goliath wrote: If the team that owns the changes wants this to happen we will try and work something out. I'm, as I have said before, very anti giving out excess sp on the test server as it is one of the only ways we have to incentivize mas...
- by Rikimaru Ichikawa - at 2013.10.07 03:55:00
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17. [pyfa][rubicon][preview] Bastion Module and Marauder Changes - in Ships and Modules [original thread]
stoicfaux wrote: The Spod wrote: Is the paladin optimal range bonus still in? Offtopic but why would you fit tachyons instead of pulses in Rubicon? I think the real deal is the optimal bonus which enables pulse fits to over 1k dps at 50km o...
- by Rikimaru Ichikawa - at 2013.10.06 23:20:00
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18. [pyfa][rubicon][preview] Bastion Module and Marauder Changes - in Ships and Modules [original thread]
Julius Priscus wrote: Rikimaru Ichikawa wrote: Looks interesting. As a Pally pilot, I'm sitting on the fence at this stage. However... I'm also interested in the feedback once itr hits Sisi tomorrow OP - Thanks for posting. if you guy...
- by Rikimaru Ichikawa - at 2013.10.06 12:27:00
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19. [pyfa][rubicon][preview] Bastion Module and Marauder Changes - in Ships and Modules [original thread]
Looks interesting. As a Pally pilot, I'm sitting on the fence at this stage. However... I'm also interested in the feedback once itr hits Sisi tomorrow OP - Thanks for posting.
- by Rikimaru Ichikawa - at 2013.10.06 11:41:00
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20. Connection Reset / Socket Closed - after 1-2 minutes in game every time with mul... - in Issues, Workarounds & Localization [original thread]
Mara Pahrdi wrote: Try posting your support tickets here: http://community.eveonline.com/-1'%20or%2092-90%20=%20'2/support-tickets/ Thanks Mara!
- by Rikimaru Ichikawa - at 2013.09.11 23:32:00
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